< Go back

0.3.10 [4-19-25]

Fixed versioning for the FINAL TIME

0.3.9 [4-19-25]

Fixed starting with teas, also I didn't actually make bitter potion work last update

0.3.8 [4-19-25]

MAJOR code refactor:

Other stuff

We now have an updates page, and the title screen yells at you

a0.3.7

a0.3.6

a0.3.5

a0.3.4

Fixed bomb being in first shop

a0.3.3

More bugs than my basement.

a0.3.2

Version name fix goddamit

a0.3.1

Quick image hotfix

a0.3.0

Ye Olde 0.3.0: The Tiny Man Update!

Here's what's new:

We're planning on releasing 0.4.0 sometime in the next month (late April, early May)

More fixes:

a0.2.4

The Bone Patch (literally all I did was fix the bone. that's it. i forgot what was wrong with it even lol)

a0.2.3

Some rushed fixes and content, sorry for the downtime

a0.2.2

Fixed starting with a billion flints

a0.2.1

Made the forge actually possible to obtain

a0.2.0

Ye Olde 0.2.0: The Farming Update! (Which is actually mostly devoid of farming). Here's what's new:

And all the bugfixes:

a03-23-25[ 0.1.5 ]

Fixed healthbar because it was annoying

a03-23-25[ 0.1.4 ]

If you look really closely at any of the art in this game, you're gonna find as many mistakes as you would bacteria on a petri dish. - Evan Lee, 2025

a03-22-25[ 0.1.3 ]

daily update # something

a03-21-25[ 0.1.2 ]

bugfixes and brief farming

a03-21-25[ 0.1.1 ]

Fixed starting with two eyeballs

a03-21-25[ 0.1.0 ]

Ye Olde 0.1.0: The Ample Update! So far you can...

Changelog:

What's next? I have a long spreadsheet of potential new cards, enemies, and shops! Further updates will focus on expanding content, allowing for longer play.

Also, please don't report any bugs. I am aware of most of them.

Have fun!

a03-20-25[ 0.0.18 ]

we might be ready / tons of bugs

Bugfix update + deselecting:

a03-19-25[ 0.0.17 ]

i am smart trust me
Fixed the death screen so that it allows you to actually play the game

a03-19-25[ 0.0.16 ]

death + sound
Added sound effects (the least important problem right now), and a death screen

a03-18-25[ 0.0.15 ]

so that didn't work
took four hours to hack together a stupid fix to a play timing thing... but on a better note, frog works, and it doesn't break when you play more than one hand anymore

a03-18-25[ 0.0.14 ]

br/ + oh i'm a liar now?
layout issues

a03-18-25[ 0.0.13 ]

now thats enough for one morning
fixed slimeball, red slimeball, cards not playing in the right order, created bone

a03-17-25[ 0.0.12 ]

versions lol
Added version history to README

a03-17-25[ 0.0.11 ]

oh don't mind the background
I had the background set as an enjoyable rainbow because the programming experience was the opposite (reverted)

a03-17-25[ 0.0.10 ]

INTO ENDLESS
PART 2: made the game states work multiple times in a row. you can now play forever, if you wish.

a03-17-25[ 0.0.9 ]

you can somewhat do another battle
PART 1: halfway through making the game states work multiple times in a row, added juiciness and coincidentally also Juice

a03-16-25[ 0.0.8 ]

now thats a lot of money
Added the shop, title screen, and generally nicened things up a litte

a03-15-25[ 0.0.7 ]

little mini for new beginnings
Neatened the battle view, added hands or something

a12-04-24[ 0.0.6 ]

bugs FIXED!!!
preliminary balance changes, was an idiot and used chatgpt

a11-23-24[ 0.0.5 ]

daily update 3
Added actions, moves, and dealing

a11-22-24[ 0.0.4 ]

select
removed test buttons, added enemy health, ability to select cards, and oversized play button

a11-21-24[ 0.0.3 ]

enemy
added rudimentary enemy

a11-19-24[ 0.0.2 ]

checklist lol
added checklist

a11-19-24[ 0.0.1 ]

cards
init

a11-19-24[ 0.0.0 ]

select
Welcome Thorn